Summer, Kernel Panics and Accidents
So first things first, I am going to be in Redwood City, CA working for EA, for the EA studio over there. Yes I have heard all the bad press about working at EA, but I wanted not to be in New York City, and being close to San Francisco will be nice. In the course of my interviewing, I found (and then rejected) a job at Massive Inc, a company now owned by those kind folks at Microsoft. Either ways, I feel that the idea behind what is Massive Incorporated is amazingly cool.
So here’s how you have your Mac throw up a kernel panic. Start up SubEthaEdit, the new version, watch something using QuickTime, quit SubEthaEdit, and watch your kernel go down, or should this fail, do it about ten times, and it will. This has happened to at least one other person I know, and might be Intel specific. Funny kernel panic that, here’s a clue as to where it happens:
Kernel loadable modules in backtrace (with dependencies):
com.apple.iokit.AppleYukon(1.0.9b3)@0x9b2000
dependency: com.apple.iokit.IONetworkingFamily(1.5.1)@0x848000
dependency: com.apple.iokit.IOPCIFamily(2.2)@0x59b000
dependency: com.apple.iokit.IOACPIFamily(1.2.0)@0x637000
com.apple.iokit.IONetworkingFamily(1.5.1)@0x848000
Any of the kind folks from Apple who previously spoke about how fearful they are of including DTrace in Leopard want to talk about the possible ease with which one could try and solve this, and someone want to comment on the b in that version number.
So, anywhoo, I was googling for other people who had this triggered on them, but I didn’t quite find anyone who had spoken of this. Instead I found a solution to my question about getting outputs and inputs connected, so I think I am moving away from trying to code that anymore. Anyways, should anyone be looking for how to code these things, as opposed to downloading code, you want to ignore CoreAudio, and use parts of the IOAudioDevices, engines and such.
Ze Panda
PS: Anyone want to advice me on fun places to go for in San Francisco.
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